The Ancient Game of GO
Having been developed in China between 3,000 and 4,000 years ago; Go is an ancient board game which takes simple elements -- line and circle, black and white, stone and wood -- combines them with simple rules and generates subtleties which have enthralled players for millennia. Beyond being merely a game, Go can take on other meanings to enthusiasts: an analogy with life, an intense meditation, a mirror of one's personality, an exercise in abstract reasoning, or, when played well, a beautiful art in which Black and White dance across the board in delicate balance. But most important for all who play, Go is challenging and fun.
Go (called Wei Ch'i in China and Baduk in Korea) contends with backgammon for the right to be called the oldest game still played in its original form. Today it is played by millions in Asia and thousands elsewhere. At first glance, the board may appear to be square, but it is not. The standard size is roughly 16 1/2 in. by 18 in. It is always slightly longer than it is wide, just enough to prevent perfect symmetry. Thus when a game is finished and the black and white stones almost cover the board, the round stones butt together, reflecting the nature of the game: two players use their respective stones to compete for territory on the surface of the board, staking out areas that they want to own, while the opponent tries to push and squeeze those areas in order to gain more territory for himself.
The white stones invade a black-bordered area; the black stones creep in under the edge of a white-bordered area; and vice versa. Having jostled and poked and intruded, the stones at game's end touch one another's edges, illustrating the battles won and lost, forming a map of the contest of two minds.
The Go board begins bare, like an empty canvas. The game begins to take form after 30 to 50 moves, when the board resembles an artist's pencil study prior to beginning a painting. When a game is finished, after 200 to 250 moves, the lines and groups of black and white form a record of two players' plans and ideas. One of the old names for Go translates as "hand conversation," and in fact a game is really a series of discussions and arguments about the choice of moves.
An intellectual pursuit that most players say is more challenging than chess or bridge, Go has only a few simple rules, which can be learned in half an hour (This game's complexity rises from the huge number of possibilities for board positions (said to be 10 to the 750th power) and a wealth of recurring situations that can be learned only from repeated play.